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Typography for game text: sources and what was kept

The typography skill (.agents/skills/typography/) is built from a list of 15 free typography resources the owner pasted on 2026-11-02. This page records what was read, what could not be, which rules were taken, which were left out and why, and what was measured in the engine. Read on 2026-11-02 over HTTP with the page text extracted; quotes were checked against that text.

The 15 sources

# Source Status Use
1 Google Fonts Knowledge Not read. A script-rendered app; its app script is blocked in transit from this environment (ERR_BLOCKED_BY_ORB) Open in roadmap
2 Letterform Archive toolkit Not read. 403 from Cloudflare's bot check Open
3 OERT Read the front page: a syllabus outline (type families, size, spacing, grids, legibility, hierarchy). No rules to quote Confirms the topic list of the skill
4 Luc Devroye's history index Reachable (350 KB); a link index to designers and foundries, not read through Where to look for a typeface's history
5 Practical Typography Read (36 chapters: key rules, point size, line spacing, line length, capitals, letter-spacing, kerning, figures, ligatures, monospace, bold/italic, mixing fonts, colour, screen reading, presentations and more) The source of the numbers
6 thinkingwithtype.com Not read. The connection closed after ten seconds Open
7 Typewolf Reachable; a gallery of trending typefaces and pairings, little text Taste, not rules
8 Fonts In Use Reachable; a gallery of real uses Taste, not rules
9 TypeDrawers Reachable; a forum for type designers Not distilled; for type-design questions
10 historyoftype.com Not read. The gateway answered 502 to the connection (a policy denial or the site being down) Open; the list called it free, which could not be confirmed
11 MIT OpenCourseWare Reachable; the home page of all courses, not a typography course Search for a course if wanted
12 CalArts Reachable; the university's home page, not typography material No use as given
13 AIGA Not read. 403 from a bot check Open
14 Wikipedia: Typography Read: vocabulary and the line that sans serif is common for short text and serif for newspapers and books Vocabulary section of the skill
15 TypeThursday Not read. 429 from a bot check Open

Six of the fifteen are listings, galleries or home pages rather than lessons, so the skill rests mainly on one book. That is a limit of the list, not of the topic. The "Open" rows are in docs/roadmap.md under "To do".

Rules taken from Practical Typography

Rule Quote (chapter) Taken as
Line spacing "Line spacing should be 120-145% of the point size." (summary of key rules; "line spacing" gives the 110% / 135% / 170% examples) The same range for body text and dialogue
Line length "The average line length should be 45-90 characters (including spaces)." and "Aim for an average line length of 45-90 characters"; the alphabet test: "between two and three alphabets" (line length) Dialogue boxes set by characters per line
Smaller text, tighter "As you reduce point size, also reduce line spacing and line length." (point size) Said once in the table
Size is not absolute "different fonts set at the same point size won't necessarily appear the same"; "you need to let your eyes be the judge" (point size) Compare candidates in shot frames
Few fonts, one role each "Most documents can tolerate a second font. Few can tolerate a third. Almost none can tolerate four or more." and "Font mixing is most successful when each font has a consistent role" (mixing fonts) At most two families, a role each
Capitals "All caps are fine for less than one line of text." and "Use 5-12% extra letterspacing with all caps and small caps." (summary; letterspacing: 0.05em to 0.12em) Buttons and headings only, with tracking
Kerning "Kerning should always be turned on." (summary) Always on
Emphasis "Use bold or italic as little as possible, and not together." (summary); "If you're using a sans serif font, skip italic and use bold" (bold or italic) As written
Ligatures "The only time ligatures are mandatory is when you have an actual overlap between the letters f and i." (ligatures) Optional otherwise
Figures "Lining figures are always preferred for all caps text"; tabular figures: "most proportional fonts include tabular figures by default" (alternate figures; monospaced fonts) Equal-width digits for HUD counters
Monospace "In standard body text, there are no good reasons to use monospaced fonts." (monospaced fonts) Code and consoles only
Colour "On a page of text, nothing draws the eye more powerfully than a contrast between light and dark colors"; "When everything is emphasized, nothing is emphasized." (color) Colour for meaning, few of them
Light text in the dark For slides in a dark room: "start your font at 50% gray and brighten it from there. When it's legible, stop." (presentations) Applied cautiously to long text on full black

Punctuation and spaces (second pass)

Added on the owner's request from the chapters on straight and curly quotes, apostrophes, hyphens and dashes, ellipses, one space between sentences, nonbreaking spaces, foot and inch marks, math symbols, question marks and exclamation points, ampersands, accented characters and emoticons. They are in .agents/skills/typography/punctuation.md, with the Godot behaviour measured by tests/Test-Typography.ps1: the bundled font has every mark; a no-break space keeps a pair on one line; a line may break after a hyphen or an em dash; a flow's equals compares exact characters.

Rule Quote (chapter) Taken as
Curly quotes "curly quotes are more legible on the page and match the other characters better" (straight and curly quotes) ‘ ’ “ ” in the source text, except foot and inch marks
Apostrophes "Apostrophes always point downward." (apostrophes) ’, also at the start of a word (’70s)
Dashes "Don't do that—it's another typewriter habit. Use real dashes." (hyphens and dashes) En dash for ranges, em dash for a break, never --
Ellipsis "So use the ellipsis character, not the approximations." (ellipses) …
Sentence spacing "Always put exactly one space between sentences." (one space between sentences) One space after any punctuation
Nonbreaking space "Put a nonbreaking space before any numeric or alphabetic reference to prevent awkward breaks." (nonbreaking spaces) Level 3, 10 HP, Mr. Fox
Math 12 × 34 − 56 = 352 right, 12 x 34 - 56 wrong (math symbols) × and − in sums and sizes
Exclamation points "Never use more than one exclamation point in a row" (question marks and exclamation points) At most one at a time
Accents "In names, accented characters must always appear accurately." (accented characters) The font must have them

The book writes for American English. Quotation marks, dashes and spacing differ by language, so the skill sets them for the source text only and leaves other languages to the translator (localization).

Where the knowledge lives

typography holds the whole of it. The part each skill needs is also in that skill: look (type roles and copy marks in the style guide, and what to ask the critique for), asset-pipeline (choosing, licensing and importing a font), localization (marks per language, glyphs for them) and ui-flows (asserting text with the real characters).

Left out, and why

Measured in Godot 4.7.2

tests/Test-Typography.ps1 runs these in the engine (bundled fallback font, 32 px unless stated):

Claim Measured
LabelSettings.line_spacing is extra pixels on top of the font height Font.get_height(32) 45 px; two lines 90 px at line_spacing 0, 93 at 3, 82 at -8
FontVariation.spacing_glyph is pixels "ABCD" 86 px, 98 px with 4 (three gaps)
Digits of the bundled font are tabular by default "1", "8" and "0" all 18 px; with proportional_figures 15 and 19 px; tabular_figures 18 px
Label.uppercase leaves the text and widens it "ab" 22 px against 20 px
Feature names map to the OpenType tags tabular_figures is tnum, standard_ligatures liga, kerning kern

Not measured: how antialiasing, hinting, subpixel positioning, oversampling and MSDF look on a given font. The skill names the properties (checked to exist) and says to look at a shot frame.