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The Vertical Slice Challenge

The talk's lessons, in short

A vertical slice is a part of the game that shows the intended player experience, with the major systems working together at close to final quality. It is the gate into production, and three questions decide it: does it deliver the experience, does the team know what the game is, and "Do you have an acceptable level of tech debt?" Volition's record over five games:

His closing rules: plan the slice as a milestone and use it as the gate; define the experience first and let features follow; quantify tech debt and agree with the team what level is acceptable; spread it over several milestones (working, then right, then polished); aim for a realistic bar, not smoke and mirrors; judge the result honestly and take more pre-production if needed.

What the kit took

What it did not take, and why

Doubts in the transcript

Whisper wrote Saints Row as "St. Trois" and "Saint Tropez", and the Saints Row IV team as "Saints Row 13/14"; the expansion is transcribed "Enter the Dominatrix". The Saints Row producer's first name came out as "Jacques" and is not used here.