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I Shot You First: Networking the Gameplay of Halo: Reach

What the talk says

What the kit took

Measured

An 8-player fight (the opponent changes all 4 state groups every packet, 7 others move), 200 objects entering scope at once, 400-byte packets, no loss:

Replicator Longest run without an update: opponent / other players All 200 objects created within
Uncapped (before) 10 / 3 packets 10 packets
Capped at 4 1 / 2 packets 12 packets

Any cap from 0 to 16 gave the same numbers here: the budget holds 16 creations plus every live update. The remaining 1-packet gap is the burst the talk describes: crates still waiting age in step and overtake the opponent once, after which its own waiting puts it first again.

Not taken