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GDC folds: testing and miscellaneous

Small lessons from fifteen GDC talks, folded into existing skills and docs. Each entry was checked against the talk's transcript (Whisper: names and numbers can be wrong; doubtful spellings are flagged). Lessons are in our own words.

Where The $@*&% Are Your Tests?!

'Final Fantasy VII' Remake: Automating Quality Assurance and the Tools for the Future

AI for Testing: The Development of Bots that Play Battlefield V

Behavior is Brittle: Testing Game AI (panel)

Adopting Continuous Delivery (In Sea of Thieves)

Horizon Zero Dawn: A QA Open World Case Study

Level Up Your Jenkins Reporting

Building An Intelligent Game Testing System in Netease MMORPG Games

Breaking Barriers: Combat Accessibility in God of War Ragnarök

Building Cognitive Accessibility Into Your Games (panel)

Narrative Moments on a Budget

A Visual Guide to Quaternions and Dual Quaternions

How to Make Things Pop: Audio and Visuals Working Together

System-Centric Puzzle Design in Patrick's Parabox

Learnings from Removing Loot Boxes in Brawl Stars