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Small lessons from GDC talks: procedural generation, balance and data, store and legal

Eighteen talks whose useful lessons each fit in a line or two of an existing skill. Each entry: the talk, who gave it (as transcribed; doubtful spellings flagged), the year (stated or inferred, and which), what the kit took and where, and what it left out. Lessons are summarised in our own words from the transcripts. Legal lines are general information, not legal advice, and keep legal's framing; fees and country rules quoted from older talks are marked as dated.

Procedural generation

Practical Procedural Generation for Everyone: Kate Compton. Year not stated; about 2017 (inferred: the Caves of Qud history talk calls it "last year", and it is commonly listed as GDC 2017). https://www.youtube.com/watch?v=WumyfLEa6bU

End-to-End Procedural Generation in Caves of Qud: Jason Grinblat (Whisper: "Grimblatt") and Brian Bucklew, Freehold Games. Year not stated; about 2019 (inferred: it calls the history talk "last year"). https://www.youtube.com/watch?v=jV-DZqdKlnE

Tile-Based Map Generation using Wave Function Collapse in Caves of Qud: Brian Bucklew (Whisper: "Brian Buckley"). Year not stated (probably the same 2019 Math for Game Developers day; inferred, not checked). https://www.youtube.com/watch?v=AdCgi9E90jw

Procedurally Generating History in Caves of Qud: Jason Grinblat (Whisper: "Grimblatt"). Year not stated; about 2018 (inferred: it calls Compton's talk "last year"). https://www.youtube.com/watch?v=H0sLa1y3BW4

Plot and Parcel: Procedural Level Design in XCOM 2: Brian Hess, lead level designer, Firaxis. Year not stated; 2018 or later (inferred: War of the Chosen, 2017, is in the past). https://www.youtube.com/watch?v=5jrq5rDI4dk

Galak-Z: Forever: Building Space-Dungeons Organically: Zack Aikman (Whisper: "Zach Aikman"; the game is transcribed as "Galaxy"), lead engineer, 17-BIT. Year not stated; about 2015 (inferred: the game "will be released this year"). https://www.youtube.com/watch?v=38xLmlomvyE

Balance and data

A/B Testing for Game Design Iteration: A Bayesian Approach: speaker not named in the transcript (co-founder and former CTO of Havok, then at Swrve; probably Steve Collins, not confirmed). Year not stated. https://www.youtube.com/watch?v=-OfmPhYXrxY

Data-Driven or Data-Blinded? Uses and Abuses of Analytics in Games: Emily Greer, co-founder and CEO of Kongregate. Year not stated; about 2019 (inferred: Kongregate's Cartridge platform announced "two weeks ago"). https://www.youtube.com/watch?v=MR2rorssk9c

Using Lean Analytics to Make Better Games: Aviv Stern, director of analytics, SocialPoint. Year not stated; about 2020 (inferred: 2019 is described in the past). https://www.youtube.com/watch?v=THZnk1BbTgs

How to Reduce In-Game Inflation by Monitoring Your Economic Systems: Yingqin Fang and Liu Yongcheng, NetEase (names as transcribed; spellings vary within the transcript). Year not stated. https://www.youtube.com/watch?v=T55AXQEUybA

A Course About Game Balance: speaker not named in the transcript (teaches a 10-week game balance course first run in 2010; probably Ian Schreiber, not confirmed). Year not stated. https://www.youtube.com/watch?v=tR-9oXiytsk

Store pages and Early Access

30 Minute Steam Page Makeovers: Chris Zukowski (Whisper: "Zukoski"), howtomarketagame.com. Year not stated; about 2021 (inferred: "Empathizing with Steam" was "last year"). https://www.youtube.com/watch?v=fATEHq4Zv_Y

Empathizing with Steam: How People Shop for Your Game: Chris Zukowski. 2020 (inferred: the diary study ran from 15 December to "today, March 19", and he calls it "a weird GDC this year"). https://www.youtube.com/watch?v=UJiv14uPOac

Thriving in Steam Early Access: Turning 20XX's Slow Launch into Success: Christopher King. Year not stated; about 2019 (inferred: the 1.0 postmortem was "two years ago"). https://www.youtube.com/watch?v=jdc9-N48Cl4

Trailer Made: What Makes a Successful and Memorable Game Trailer: Derek Lieu (Whisper: "Derek Liu"). Year not stated; 2020 or later (inferred: Spelunky 2 footage). https://www.youtube.com/watch?v=QWd7F0z1W_Y

Practical IP Law for Indie Developers 301: Plain Scary Edition: Chris Reed, Chris Reed Law. Year not stated; about 2018 (inferred: PUBG and Fortnite's Battle Royale are current). https://www.youtube.com/watch?v=ePQcAjuiSEo

Practical Law 101 For Indie Developers: Not Scary Edition: Chris Reed. Year not stated; about 2016 (inferred: the Apple iPhone privacy dispute is current). https://www.youtube.com/watch?v=8eAW-7Js7NA

Loot Boxes: Legal Pitfalls and Loopholes: Will Bucher, Debevoise & Plimpton. 2019 (stated: "as of March 2019"). https://www.youtube.com/watch?v=iPPo_I-58kY