On this page

GDC folds: localization, audio, performance, saves and networking

Small lessons from fourteen GDC talks, each folded into an existing skill or doc rather than a change of its own. The talks were read as Whisper transcripts: names and numbers that Whisper may have garbled are flagged. Years are only given when the transcript states or clearly implies them. Godot behaviour quoted below was measured here on 4.7.2.

Kit changes from this group

The talks

Building a Mixing Sandbox for 'Just Cause 4'

Dominic Vega, senior sound designer, Avalanche Studios. Year not stated. https://www.youtube.com/watch?v=uN8RxOvrxMM

Localizing Bungie's Destiny for the World

Tom Slattery, localization manager, Bungie. 2015 inferred (he describes 2012 to 2015). https://www.youtube.com/watch?v=t6Wwe1_NnOc

Localization Shenanigans in the Chinese Speaking World

"Johnson" (surname not transcribed), programmer, IGDShare and Taipei Game Developers Forum. 2017 inferred (events up to late 2016). https://www.youtube.com/watch?v=1WeZ3X_HZ6U

Performance and Memory Postmortem for Middle-earth: Shadow of War

Piotr Mintus, technical director, Monolith Productions. 2018 inferred (the game "retailed October 10 of last year"). https://www.youtube.com/watch?v=nkCaQ-x-zyA

Connecting Players and Franchise Across Console Generations in the Dragon Age Keep

Leah Shinkiewski (spelling as transcribed, unsure), producer, BioWare. 2015 inferred (Inquisition had shipped). https://www.youtube.com/watch?v=XxtTD6QlOLc

How to Choose the Best Typographic System for Your Global Game

Terence Weinzierl (Whisper: "Weinzerl"), type designer, Monotype. Year not stated. https://www.youtube.com/watch?v=mdaHTa_zE8I

Breaking the Ankh: Deterministic Propagation Netcode in 'Spelunky 2'

Guillermo (surname not transcribed), Blitworks (Whisper: "Bladeworks", "Bleedworks"). 2021 inferred (findings from early 2021). https://www.youtube.com/watch?v=mss6S2IO8Mw

Shared World Shooter: Destiny's Networked Mission Architecture

Justin Truman, engineering lead, Bungie. 2015 inferred (a raid exploit "back in January" after the 2014 launch). https://www.youtube.com/watch?v=Iryq1WA3bzw

Deterministic vs. Replicated AI: Building the Battlefield of For Honor

Frederic Doll (AI programmer) and Xavier Guilbeault (gameplay tech lead; Whisper: "Guibaud"), Ubisoft Montreal. 2017 inferred (the game "released two weeks ago"). https://www.youtube.com/watch?v=4Z0aUEBp_Os

Crash Course in Online Features for Programmers

Claire (surname not stated), senior online consultant, Sony (London). Year not stated. https://www.youtube.com/watch?v=HVpcRXVkQl0

Scaling to 10 Concurrent Users: Online Infrastructure as an Indie

Drew Ehrich, The Maestros (formerly Riot Games). GDC 2020 (stated). https://www.youtube.com/watch?v=zto7ZP2-ooM

Bringing Players Together: Building Cross Play for 'Destiny 2'

John Chu, senior technical program manager, Bungie. 2022 inferred (crossplay shipped in 2021). https://www.youtube.com/watch?v=CKe5s2Hb6aE

How DayZ Deals With Cheaters

Eugen Harton (spelling as transcribed, unsure), associate producer for security and deployment, Bohemia Interactive. Year not stated. https://www.youtube.com/watch?v=0M0xBMEuWdU

Robocalypse Now: Using Deep Learning to Combat Cheating in Counter-Strike: Global Offensive

John McDonald, Valve. Year not stated (after 2016 from context). https://www.youtube.com/watch?v=kTiP0zKF9bc