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GDC talks folded in: accessibility and UI

Small lessons from fourteen GDC talks, each folded into a skill or doc in a line or two. Names are as transcribed by Whisper; doubtful spellings are flagged. Years are stated in the talk or inferred, as marked. Lessons are summarised in the kit's words. Shared reference files: .agents/skills/ui-accessibility/in-game.md (accessibility in play) and .agents/skills/multiplayer/chat.md (chat).

Designing Text UX for Effortless Reading

Joe, of inkle (80 Days, Sorcery!, Heaven's Vault); the transcript gives only "Joe", the surname Humfrey is from the triage. Year not stated; probably 2018 (inferred: a console text game in progress, Heaven's Vault changes "a few months ago"). https://www.youtube.com/watch?v=x4G8UNiE560

Baked in Accessibility: How Features Were Approached in Borderlands 3

Andrew Baer, former lead UI programmer, Gearbox Software. Year not stated; 2020 inferred (he left Gearbox at the start of the year, after Borderlands 3's 2019 release). https://www.youtube.com/watch?v=4OQDLTdhTX8

Evolve: An Adventure in Accessibility Retrofitting

Tara, Turtle Rock Studios (the surname Voelker is from the triage; the transcript gives only "Tara"). Year not stated; 2017 inferred (the first Game Accessibility Conference was "last Monday"). https://www.youtube.com/watch?v=K56VO28WGfA

Accessibility on a Shoestring

Ian (Ian Hamilton, accessibility specialist; the transcript gives only "Ian"). Year not stated; about 2021 inferred (The Last of Us Part II out, Unity's new accessibility team). https://www.youtube.com/watch?v=PiCsvZZh5-k

Accessibility Best Practices: In-Game Communication

Karen Stevens, EA Sports accessibility lead (transcribed "Stephens"). GDC Summer 2020, stated. https://www.youtube.com/watch?v=buofGNw88rc

Accessible Player Experiences (APX)

Chris Power (AbleGamers, University of York) and Mark Barlet (founder, AbleGamers; transcribed "Barley"). Year not stated; 2019 inferred (APX launched then; Spider-Man's skip "this year"). https://www.youtube.com/watch?v=pa6fsPMqAmU

Game Accessibility: Practical Visual Fixes from EA's Madden NFL Franchise

Karen Stevens, software engineer on Madden, EA Tiburon. Year not stated; 2017 inferred (Madden 17's features; she had heard other accessibility talks that week). https://www.youtube.com/watch?v=h1FwCACS1C0

I Can't Hear You: Considering Deaf Gamers

Karen Stevens, EA Sports. Already the second source of docs/gdc/subtitles-are-changing.md (sizes, timing, brackets). https://www.youtube.com/watch?v=ijLaIZ2acSo

Mark Barlet (AbleGamers), Bill Curtis-Davidson (Level Access), with Chris Power. Year not stated; 2019 inferred (games "covered" since New Year's Day 2019, the player panel newly launched). https://www.youtube.com/watch?v=0GROVGdetG4

Improving Games Accessibility in Children's Games Through QA

Hannah Bunce, test engineer, BBC Children's games (Whisper also writes "Burns"). Year not stated; about 2018 inferred (the failure was in spring 2016, the fix a year or more later). https://www.youtube.com/watch?v=gk2qdZNdpdo

Building Games That Can Be Understood at a Glance

Zach Gage. Year not stated; 2018 inferred (an Into the Breach screenshot from before release; a TypeShift fix "about to launch"). https://www.youtube.com/watch?v=YISKcRDcDJg

This is a Talk About Tutorials, Press A to Skip

Nicolae Berbece ("Xelu", Those Awesome Guys, Move or Die; Whisper writes "Xcelu"). 2016, stated ("It's 2016"). https://www.youtube.com/watch?v=VM1pV_6IE34

Building the Interface of The Elder Scrolls: Blades in Landscape and Portrait

Marie-Jasmin, UI designer, Bethesda Game Studios (Whisper writes "Marie Jassmin"; the surname is not clear). Year not stated; 2019 inferred (closed beta, free release "this spring"). https://www.youtube.com/watch?v=Tmt5v0bL1-Y

Building a Unified Cross-Project UI Framework

Natalia, UI/UX designer (Whisper: "Natalia Rybrova" at "Cyber Games"; both uncertain). Year not stated; 2019 inferred (Unity's nested prefabs "announced last summer"). https://www.youtube.com/watch?v=VSYExV7Uz-k