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Solving an Invisible Problem: Designing for Color-Blindness in Games

What the talk teaches

  1. The problem is invisible to whoever has it. A colour-blind tester cannot report a cue he never sees (the Working Joes' eyes in Alien: Isolation changed colour when hostile; he learned it a month or two before ship), and people with normal colour vision do not know it is broken. Someone has to start the conversation and test on purpose.
  2. Cover the three dichromacies (protanopia, deuteranopia, tritanopia): they are the extreme ends of the milder anomalous kinds, so supporting them covers those too. About 1 in 12 men and 1 in 200 women are colour blind; deuteranopia is about three quarters of colour-blind men, protanopia about a quarter, tritanopia about 1 in 10,000 and equal across sexes.
  3. Where games go wrong: team colours, units that blend into the ground, colour-matching puzzles, health shown as green-yellow-red, crowded minimaps, racing lines that turn red to brake, glowing eyes as the only sign of aggression.
  4. Never colour alone (WCAG 1.4.1): Hue adds symbols, FTL crosshatches rooms without oxygen, Mass Effect keeps its two dialogue choices in fixed places.
  5. Blue and orange for pairs that must never be confused. In his words: "If you have two things and you can't have them get mixed up, blue and orange, every time." Not for total colour blindness, unless the brightness differs too.
  6. Semantic colour presets. Pick colours for friendly, enemy and faction A once, from a colour-safe palette; artists and designers tag by meaning; a preset that fails a test is fixed in one place. Test the presets in context, with simulators (Color Oracle, Sim Daltonism, Coblis, Unity and Unreal packages) and with colour-blind people.
  7. Let players pick the colours (AudioSurf, Overwatch's enemy and friendly colours, Battlefield 1's hue picker). Asked whether he prefers a whole-screen correction filter: no, change the UI; "I don't need the entire screen to change color."
  8. Make the options findable (Fortnite's Accessibility tab). Its tritanopia mode is used by many players who are not tritanopes, because it reads more clearly.

What the kit took

Measured

What it did not take, and why