Controlling Carnage: Effective Side-Scroller Controls on Mobile

Lessons

What the kit took

Each rule was checked by breaking it: plain nearest-centre, no line, no or unclamped scale, no finger counting, drift releasing, no sliding, releasing before pressing, a lost lift ignored, ReleaseAll keeping fingers, fading to zero, and in Godot no pause handling or ignored drags. Every variant fails at least one test.

What it did not take