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Can You See Me Now? Building Robust AI Sensory Systems

What the talk says (in our words)

What the kit took, and where

From a second talk

TargetMemory (visible, last known position, time since seen) comes from Daniel Brewer's part of "Knowledge is Power: An Overview of Knowledge Representation in Game AI" (Brewer and Rez Graham, https://www.youtube.com/watch?v=Z6oZnDIgio4): a per-agent target list, with time since seen giving robustness against a brief obstruction. Its other fields (sense, first- or second-hand, reachable, the target's weapon) were not taken.

Not taken, and why