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Assassin's Creed Origins: Monitoring and Validation of World Design Data

Lessons

Numbers from the talk

500+ locations in over 120 km² (Syndicate's London, 12 km², is about 10% of it). 228 zip lines at two minutes each is one tester's full day; 22 object types and 200,000+ placed instances would take 20 testers two months, once. The first report (2016) covered 4 object types, with about 1,000 ladders of which 75% had a problem; five months before ship, 18 types and 1,300 ladders with 7 left. About 700 wall torches. One build machine, three hours a night, mostly loading the world: 12 reports, 150,000+ pathfinding tests, a million AI nodes and edges, 5 million procedural assets. About four errors were left at ship.

What the kit took

Measured here (Godot 4.7.2, headless, 4-core 2.8 GHz Xeon)

Not taken