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Coverage map

What covers each part of the kit: every command, documented error code, lib file, tool, skill, subagent and workflow job, with the self-tests (tests/) and self-test.yml steps that exercise it. Made by pwsh tests/Get-CoverageMap.ps1 from what the tests say (the commands they run, the codes they check, the files they name) and what their kit runs reached (tests/coverage-records.json, refreshed with -From <records>; see the script). Do not edit it by hand: the lint job runs Get-CoverageMap.ps1 -Check, which fails when something has no row here. tests/Get-KitCoverage.ps1 gives the percentages and the floors CI holds them to.

Commands

The values of hyperdot.ps1's -Command, and the self-tests and workflow steps that run them.

Command Covered by
test Test-DotnetTempDir.ps1, Test-EditCheck.ps1, Test-ErrorCodes.ps1, Test-ErrorKeys.ps1, Test-EvalGraders.ps1, Test-Flaky.ps1, Test-Flows.ps1, Test-Handoffs.ps1 and 22 more
build Test-BuildSize.ps1, Test-CrashRetry.ps1, Test-ErrorCodes.ps1
export Test-BuildSize.ps1, Test-CrashRetry.ps1, Test-ErrorCodes.ps1, Test-GameVersion.ps1, Test-GpuValidation.ps1, Test-Web.ps1, self-test.yml local-windows: Export the Windows build and launch it
setup Test-BenchmarkIsolation.ps1, Test-DownloadFailed.ps1, Test-FieldTest.ps1, Test-GameBenchmark.ps1, Test-GameProgramme.ps1, Test-InstallLock.ps1, self-test.yml field-test: Godot, self-test.yml game-benchmark: Godot and 1 more
detect Test-Detect.ps1, Test-ErrorCodes.ps1, Test-Localization.ps1, Test-OldState.ps1, Test-Playthrough.ps1, Test-StopGate.ps1, Test-Telemetry.ps1, self-test.yml init: The juice runner passes timely feedback and fails late feedback and 2 more
doctor Test-Addons.ps1, Test-AssetManifest.ps1, Test-Audio.ps1, Test-Context.ps1, Test-DoctorFixture.ps1, Test-ErrorCodes.ps1, Test-EvalGraders.ps1, Test-Flaky.ps1 and 8 more
init Test-ErrorCodes.ps1, Test-ErrorKeys.ps1, Test-InitializeGame.ps1, Test-OldState.ps1, Test-Plan.ps1, Test-UpdatePins.ps1, self-test.yml init: Agent efficiency, self-test.yml init: step 3 and 1 more
plan Test-ErrorCodes.ps1, Test-Plan.ps1, Test-ProjectSync.ps1, self-test.yml lint: status reads the GDD, self-test.yml local-windows: Plan
bench Test-BenchHotspots.ps1, Test-BenchSweep.ps1, Test-ErrorCodes.ps1, Test-GpuValidation.ps1, Test-SceneCount.ps1, self-test.yml measure: bench
shot Test-BenchSweep.ps1, Test-Capture.ps1, Test-ColorVision.ps1, Test-ErrorCodes.ps1, Test-GpuValidation.ps1, Test-Palette.ps1, Test-ShotChanged.ps1, self-test.yml measure: shot and 1 more
status Test-AssetManifest.ps1, Test-ErrorKeys.ps1, Test-Flaky.ps1, Test-Handoffs.ps1, Test-InitializeGame.ps1, Test-Plan.ps1, Test-Telemetry.ps1, Test-Workflow.ps1 and 1 more
audio Test-Audio.ps1, Test-ErrorCodes.ps1, Test-SceneCount.ps1
soak Test-Soak.ps1
credits Test-Credits.ps1, Test-ErrorCodes.ps1
sfx Test-Sfx.ps1
playtest Test-Playtest.ps1
help Test-ErrorCodes.ps1, Test-Help.ps1
deck Test-Deck.ps1
telemetry Test-Telemetry.ps1

Error codes

The codes in docs/json.md, and the tests that raise them and check them in the JSON.

Code Covered by
build-failed Test-ErrorCodes.ps1
import-failed Test-ErrorCodes.ps1
engine-errors Test-BenchSweep.ps1, Test-Capture.ps1, Test-CrashRetry.ps1
tests-failed Test-Deck.ps1, Test-ErrorKeys.ps1, Test-Flaky.ps1, Test-Flows.ps1, Test-Handoffs.ps1, Test-Layout.ps1, Test-Localization.ps1, Test-Placement.ps1 and 7 more
invalid-quarantine Test-Flaky.ps1
coverage-below-minimum Test-ErrorCodes.ps1
no-coverage Test-ErrorCodes.ps1
export-failed Test-ErrorCodes.ps1
no-presets Test-ErrorCodes.ps1
preset-not-found Test-ErrorCodes.ps1
export-no-path Test-CrashRetry.ps1, Test-ErrorCodes.ps1
export-no-keystore none
export-template-missing none
unsafe-results-dir Test-ResultsDir.ps1
doctor-problems Test-ErrorCodes.ps1, Test-Steam.ps1
invalid-arguments Test-BenchHotspots.ps1, Test-BenchSweep.ps1, Test-BuildSize.ps1, Test-ColorVision.ps1, Test-Deck.ps1, Test-ErrorCodes.ps1, Test-GameVersion.ps1, Test-Handoffs.ps1 and 13 more
no-plan Test-ErrorCodes.ps1
invalid-plan Test-ErrorCodes.ps1, Test-Plan.ps1, Test-ProjectSync.ps1
unknown-gate Test-ErrorCodes.ps1, Test-Plan.ps1
auto-gate Test-Plan.ps1
unknown-task Test-ErrorCodes.ps1, Test-Plan.ps1, Test-ProjectSync.ps1
wip-limit Test-ErrorCodes.ps1, Test-Plan.ps1
command-timeout Test-Plan.ps1
project-credentials Test-ProjectSync.ps1
project-error Test-ProjectSync.ps1
project-column-missing Test-ProjectSync.ps1
invalid-mcp-config Test-ErrorCodes.ps1
aseprite-not-found Test-ErrorCodes.ps1, self-test.yml local-windows: MCP config is written
bench-over-budget Test-BenchSweep.ps1, Test-Deck.ps1, Test-ErrorCodes.ps1, self-test.yml measure: bench
bench-over-draw-calls Test-BenchHotspots.ps1
bench-over-load-time Test-BenchHotspots.ps1
bench-failed Test-ErrorCodes.ps1
bench-sweep-failed Test-BenchSweep.ps1
shot-failed Test-ErrorCodes.ps1
deck-failed Test-Deck.ps1
gpu-validation-errors Test-GpuValidation.ps1
no-gpu-validation Test-GpuValidation.ps1
soak-failed Test-Soak.ps1
soak-leak Test-Soak.ps1
soak-unclean-stop Test-Soak.ps1
web-run-failed Test-Web.ps1
no-browser Test-ErrorCodes.ps1
shot-changed Test-ShotChanged.ps1
shot-size Test-ShotChanged.ps1
shot-text self-test.yml measure: shot -Locale -Pseudo finds cut-off
shot-off-palette Test-Palette.ps1
no-palette Test-Palette.ps1
no-display Test-Deck.ps1, Test-ErrorCodes.ps1
no-ffmpeg Test-ErrorCodes.ps1
audio-failed Test-ErrorCodes.ps1
audio-silent Test-Audio.ps1
audio-clipping Test-Audio.ps1
audio-off-target Test-Audio.ps1
no-asset-manifest Test-ErrorCodes.ps1
credits-invalid Test-Credits.ps1
engine-notices-failed Test-Credits.ps1
no-playtest-sessions Test-Playtest.ps1
invalid-playtest-config Test-Playtest.ps1
shallow-checkout Test-GameVersion.ps1
download-failed Test-DownloadFailed.ps1
checksum-mismatch none
install-busy Test-InstallLock.ps1
unexpected-error Test-ErrorCodes.ps1
failed Test-ErrorCodes.ps1, Test-GameVersion.ps1

Library files

ci/godot/lib/*.ps1: the tests whose kit runs enter its functions (recorded) or that load it themselves; "Reached" counts the functions some recorded kit run entered (a test that calls them in-process, such as Test-Data.ps1, is not recorded). The tests entering most of them come first.

File Reached Covered by
Addons.ps1 7/13 Test-Addons.ps1, Test-Steam.ps1, Test-SelectJobs.ps1, Test-AssetManifest.ps1, Test-Audio.ps1, Test-Context.ps1, Test-DoctorFixture.ps1, Test-ErrorCodes.ps1 and 5 more
Architecture.ps1 4/9 Test-ArchitectureFixtures.ps1, Test-Detect.ps1, Test-ResultsDir.ps1
Assets.ps1 12/12 Test-AssetManifest.ps1, Test-Addons.ps1, Test-Audio.ps1, Test-Context.ps1, Test-DoctorFixture.ps1, Test-ErrorCodes.ps1, Test-Flaky.ps1, Test-OldState.ps1 and 6 more
Audio.ps1 10/11 Test-Localization.ps1, Test-SelectJobs.ps1, Test-Audio.ps1, Test-ErrorCodes.ps1, Test-AssetManifest.ps1, Test-Addons.ps1, Test-Context.ps1, Test-DoctorFixture.ps1 and 6 more
BuildSize.ps1 4/4 Test-BuildSize.ps1, Test-SelectJobs.ps1, Test-ErrorCodes.ps1
Common.ps1 46/65 Test-ErrorKeys.ps1, Test-Flaky.ps1, Test-Deck.ps1, Test-BenchSweep.ps1, Test-GpuValidation.ps1, Test-Localization.ps1, Test-Flows.ps1, Test-Palette.ps1 and 54 more
Context.ps1 8/10 Test-Context.ps1, Test-Help.ps1, Test-DoctorFixture.ps1, Test-Addons.ps1, Test-AssetManifest.ps1, Test-Audio.ps1, Test-ErrorCodes.ps1, Test-Flaky.ps1 and 5 more
Credits.ps1 6/7 Test-Credits.ps1, Test-ErrorCodes.ps1
Data.ps1 0/20 Test-Data.ps1
Deck.ps1 3/5 Test-Deck.ps1
Detect.ps1 11/12 Test-Addons.ps1, Test-Steam.ps1, Test-Detect.ps1, Test-Platforms.ps1, Test-ErrorCodes.ps1, Test-AssetManifest.ps1, Test-Audio.ps1, Test-BuildSize.ps1 and 37 more
Doctor.ps1 13/16 Test-Addons.ps1, Test-Steam.ps1, Test-SelectJobs.ps1, Test-DoctorFixture.ps1, Test-AssetManifest.ps1, Test-Audio.ps1, Test-Context.ps1, Test-ErrorCodes.ps1 and 5 more
Help.ps1 5/11 Test-Help.ps1, Test-ErrorCodes.ps1
Init.ps1 10/14 Test-KitPaths.ps1, Test-UpdatePins.ps1, Test-ErrorCodes.ps1, Test-OldState.ps1, Test-Plan.ps1
Juice.ps1 1/4 Test-JuiceLog.ps1, Test-AssetManifest.ps1, Test-ErrorKeys.ps1, Test-Flaky.ps1, Test-Handoffs.ps1, Test-Plan.ps1
Layout.ps1 3/3 Test-Deck.ps1, Test-Layout.ps1
Localization.ps1 19/22 Test-Localization.ps1, Test-Data.ps1, Test-Detect.ps1, Test-Addons.ps1, Test-AssetManifest.ps1, Test-Audio.ps1, Test-BenchHotspots.ps1, Test-BenchSweep.ps1 and 28 more
Measure.ps1 11/13 Test-GpuValidation.ps1, Test-SelectJobs.ps1, Test-BenchSweep.ps1, Test-Deck.ps1, Test-ErrorCodes.ps1, Test-BenchHotspots.ps1, Test-Capture.ps1, Test-ColorVision.ps1 and 36 more
Palette.ps1 3/3 Test-Palette.ps1, Test-Capture.ps1, Test-ColorVision.ps1, Test-Deck.ps1, Test-ErrorCodes.ps1, Test-GpuValidation.ps1, Test-ShotChanged.ps1
Placement.ps1 2/2 Test-Placement.ps1
Plan.ps1 31/32 Test-Plan.ps1, Test-ProjectSync.ps1, Test-ErrorCodes.ps1, Test-AssetManifest.ps1, Test-ErrorKeys.ps1, Test-Flaky.ps1, Test-Handoffs.ps1
Platforms.ps1 1/1 Test-Platforms.ps1, Test-Addons.ps1, Test-AssetManifest.ps1, Test-Audio.ps1, Test-Context.ps1, Test-DoctorFixture.ps1, Test-ErrorCodes.ps1, Test-Flaky.ps1 and 5 more
Playtest.ps1 8/8 Test-Playtest.ps1
Playthrough.ps1 3/3 Test-Playthrough.ps1
Report.ps1 29/34 Test-ErrorKeys.ps1, Test-Flaky.ps1, Test-Flows.ps1, Test-Localization.ps1, Test-ArchitectureFixtures.ps1, Test-Data.ps1, Test-Detect.ps1, Test-FailureDelta.ps1 and 25 more
Runners.ps1 7/9 Test-Flaky.ps1, Test-Flows.ps1, Test-StaleTres.ps1, Test-Detect.ps1, Test-SelectJobs.ps1, Test-TestsNotRun.ps1, Test-ErrorCodes.ps1, Test-DotnetTempDir.ps1 and 10 more
Setup.ps1 11/16 Test-DownloadFailed.ps1, Test-BenchSweep.ps1, Test-Flows.ps1, Test-InstallLock.ps1, Test-GameVersion.ps1, Test-InstallAddon.ps1, Test-ReportPins.ps1, Test-SelectJobs.ps1 and 34 more
Sfx.ps1 5/6 Test-SelectJobs.ps1, Test-Sfx.ps1
Soak.ps1 6/10 Test-Soak.ps1
Status.ps1 16/16 Test-ArchitectureFixtures.ps1, Test-Data.ps1, Test-Localization.ps1, Test-Telemetry.ps1, Test-TestDuration.ps1, Test-ErrorKeys.ps1, Test-Flaky.ps1, Test-Handoffs.ps1 and 10 more
Steam.ps1 9/10 Test-Steam.ps1, Test-Addons.ps1, Test-AssetManifest.ps1, Test-Audio.ps1, Test-Context.ps1, Test-DoctorFixture.ps1, Test-ErrorCodes.ps1, Test-Flaky.ps1 and 4 more
Store.ps1 8/12 Test-Store.ps1, Test-Addons.ps1, Test-AssetManifest.ps1, Test-Audio.ps1, Test-Context.ps1, Test-DoctorFixture.ps1, Test-ErrorCodes.ps1, Test-Flaky.ps1 and 4 more
Telemetry.ps1 0/11 Test-Telemetry.ps1
TextSize.ps1 3/3 Test-Deck.ps1, Test-TextSize.ps1
Version.ps1 3/6 Test-GameVersion.ps1, Test-KitPaths.ps1
Web.ps1 3/3 Test-InputHash.ps1, Test-SelectJobs.ps1, Test-ErrorCodes.ps1
Workflow.ps1 0/3 Test-Workflow.ps1
WorkingTree.ps1 0/1 Test-StopGate.ps1

Tools

ci/godot/tools/: the tests that name the tool, or whose kit runs entered a function that starts it.

Tool Covered by
bench.gd Test-BenchHotspots.ps1, Test-BenchSweep.ps1, Test-Deck.ps1, Test-ErrorCodes.ps1, Test-GpuValidation.ps1, Test-SelectJobs.ps1
editcheck.gd Test-EditCheck.ps1
flows.gd Test-Deck.ps1, Test-ErrorCodes.ps1, Test-ErrorKeys.ps1, Test-Flaky.ps1, Test-Flows.ps1, Test-Layout.ps1, Test-Localization.ps1, Test-MonoAudio.ps1 and 6 more
glyphs.gd Test-Localization.ps1
Heatmap.cs Test-Playtest.ps1
Initialize-HyperdotGame.ps1 Test-Context.ps1, Test-DoctorFixture.ps1, Test-InitializeGame.ps1
Invoke-Canary.ps1 Test-UpdatePins.ps1
layout.gd Test-Deck.ps1, Test-Layout.ps1
notices.gd Test-Credits.ps1, Test-ErrorCodes.ps1
Palette.cs Test-Palette.ps1
placement.gd Test-Placement.ps1
Publish-PrComment.ps1 Test-PrComment.ps1, self-test.yml csharp (through godot.yml test), self-test.yml explicit-runners (through godot.yml test), self-test.yml zero-config (through godot.yml test)
Publish-Release.ps1 self-test.yml csharp (through godot.yml release)
Sfxr.cs Test-Sfx.ps1
shot.gd Test-Capture.ps1, Test-ColorVision.ps1, Test-Deck.ps1, Test-ErrorCodes.ps1, Test-GpuValidation.ps1, Test-Palette.ps1, Test-ShotChanged.ps1
Test-Skills.ps1 Test-SkillFixtures.ps1, Test-UpdatePins.ps1, self-test.yml lint
textsize.gd Test-Deck.ps1, Test-TextSize.ps1
Update-AddonStatus.ps1 Test-Addons.ps1
Update-Changelog.ps1 Test-Changelog.ps1
Update-Versions.ps1 Test-UpdatePins.ps1, Test-WorkflowLint.ps1
validate_logger.gd Test-Deck.ps1 (through validate.gd), Test-ErrorCodes.ps1 (through validate.gd), Test-ErrorKeys.ps1 (through validate.gd), Test-Flaky.ps1 (through validate.gd), Test-Flows.ps1 (through validate.gd), Test-Layout.ps1 (through validate.gd), Test-Localization.ps1 (through validate.gd), Test-MonoAudio.ps1 (through validate.gd) and 7 more
validate.gd Test-Deck.ps1, Test-ErrorCodes.ps1, Test-ErrorKeys.ps1, Test-Flaky.ps1, Test-Flows.ps1, Test-Layout.ps1, Test-Localization.ps1, Test-MonoAudio.ps1 and 7 more
web-smoke.mjs Test-ErrorCodes.ps1

Skills

.agents/skills/: every skill is checked by the skill validator and needs an entry in docs/help.md; other tests listed run something the skill quotes.

Skill Covered by
algorithms Test-Help.ps1, Test-Skills.ps1
animation Test-Help.ps1, Test-Skills.ps1
anti-cheat Test-Help.ps1, Test-Skills.ps1
asset-pipeline Test-Help.ps1, Test-Skills.ps1
automation-hooks Test-Help.ps1, Test-Skills.ps1
camera Test-Help.ps1, Test-Skills.ps1
console-cert Test-Help.ps1, Test-Skills.ps1
debug-tools Test-Capture.ps1, Test-Help.ps1, Test-Skills.ps1
determinism Test-Help.ps1, Test-Skills.ps1
game Test-Help.ps1, Test-Plan.ps1, Test-Skills.ps1
game-ai Test-Help.ps1, Test-Skills.ps1
game-audio Test-Help.ps1, Test-Skills.ps1
game-data Test-Help.ps1, Test-Skills.ps1
game-design Test-Data.ps1, Test-Help.ps1, Test-Skills.ps1
game-juice Test-Help.ps1, Test-Skills.ps1
game-plan Test-Context.ps1, Test-Help.ps1, Test-Plan.ps1, Test-Skills.ps1
game-playtest Test-Help.ps1, Test-Skills.ps1
game-telemetry Test-Help.ps1, Test-Skills.ps1
godot-addons Test-Help.ps1, Test-Skills.ps1
godot-diagnose Test-Help.ps1, Test-Skills.ps1
godot-editor-bridge Test-Help.ps1, Test-Skills.ps1
godot-export-release Test-Help.ps1, Test-Skills.ps1
godot-pitfalls Test-Help.ps1, Test-Skills.ps1
godot-shaders-vfx Test-SkillShaders.ps1, Test-Help.ps1, Test-Skills.ps1
godot-test-loop Test-Help.ps1, Test-Skills.ps1
input Test-Help.ps1, Test-Skills.ps1
kit Test-Help.ps1, Test-Skills.ps1
kit-review Test-Help.ps1, Test-Skills.ps1
legal Test-Help.ps1, Test-Skills.ps1
llm Test-Help.ps1, Test-Skills.ps1
localization Test-Help.ps1, Test-Skills.ps1
look Test-Help.ps1, Test-Skills.ps1
math Test-Help.ps1, Test-Skills.ps1
mobile-web Test-Help.ps1, Test-Skills.ps1
modding Test-Help.ps1, Test-Skills.ps1
multiplayer Test-Help.ps1, Test-Skills.ps1
narrative Test-Help.ps1, Test-Skills.ps1
patterns Test-Help.ps1, Test-Skills.ps1
performance Test-Help.ps1, Test-Skills.ps1
procgen Test-Help.ps1, Test-Skills.ps1
progression Test-Help.ps1, Test-Skills.ps1
release-readiness Test-Help.ps1, Test-Skills.ps1
retro Test-Help.ps1, Test-Skills.ps1
saves Test-Help.ps1, Test-Skills.ps1
servers Test-Help.ps1, Test-Skills.ps1
steam Test-Help.ps1, Test-Skills.ps1
store-page Test-Help.ps1, Test-Skills.ps1
typography Test-Help.ps1, Test-Skills.ps1, Test-Typography.ps1
ui-accessibility Test-Help.ps1, Test-Skills.ps1
ui-flows Test-Help.ps1, Test-Skills.ps1
verify-before-done Test-Help.ps1, Test-Skills.ps1
weekly-review Test-Help.ps1, Test-Skills.ps1
xr Test-Help.ps1, Test-Skills.ps1, Test-Xr.ps1

Subagents

agents/: the Claude Code plugin's subagents.

Subagent Covered by
godot-architect Test-Handoffs.ps1, Test-Help.ps1
godot-verifier Test-Context.ps1, Test-Handoffs.ps1, Test-Help.ps1, Test-Plan.ps1, Test-SelectJobs.ps1, self-test.yml init: Agent efficiency

Workflow jobs, actions, hooks and the GitLab template

A job of self-test.yml is a test itself (it lists what it runs); another workflow's job is covered by the self-test jobs that call it and the tests of the scripts it runs.

Job Covered by
canary.yml/try Test-UpdatePins.ps1; weekly against new releases; Test-UpdatePins.ps1 checks its exit checks and pairing; Test-WorkflowLint.ps1 checks that it has no write permission or token
canary.yml/propose none; opens the pull request and the issues with the write token, from the patch try made; Test-WorkflowLint.ps1 checks that it runs no upstream code; the rest needs the real repository
evals.yml/evals none; runs claude plugin eval, which costs money; started by hand
godot.yml/test Test-PrComment.ps1, self-test.yml csharp, self-test.yml explicit-runners, self-test.yml zero-config
godot.yml/export self-test.yml csharp, self-test.yml explicit-runners, self-test.yml zero-config
godot.yml/release self-test.yml csharp
pages.yml/build Test-SelectJobs.ps1, Test-Site.ps1
pages.yml/deploy none; publishes the site the build job made and Test-Site.ps1 checked; runs on main only
project-sync.yml/live Test-ProjectSync.ps1; runs Test-ProjectSync.ps1 -Live against GitHub on a private project; needs the HYPERDOT_PROJECT_TOKEN secret
release.yml/release Test-ReleaseNotes.ps1, Test-SelectJobs.ps1, Test-WorkflowLint.ps1
self-test.yml/lint itself (on every pull request, push to main and nightly run); runs Test-Addons.ps1, Test-ArchitectureFixtures.ps1, Test-AssetManifest.ps1, Test-Changelog.ps1, Test-Context.ps1, Test-CoverageMap.ps1, Test-CrashRetry.ps1, Test-Data.ps1, Test-Detect.ps1, Test-DocLinks.ps1, Test-DoctorFixture.ps1, Test-DotnetTempDir.ps1, Test-DownloadFailed.ps1, Test-EvalGraders.ps1, Test-FailureDelta.ps1, Test-GameVersion.ps1, Test-GitLabTemplate.ps1, Test-Handoffs.ps1, Test-Help.ps1, Test-HyperdotLabel.ps1, Test-InitializeGame.ps1, Test-InputHash.ps1, Test-InstallAddon.ps1, Test-InstallLock.ps1, Test-JuiceLog.ps1, Test-KitPaths.ps1, Test-LibNames.ps1, Test-OldState.ps1, Test-Plan.ps1, Test-Platforms.ps1, Test-Playtest.ps1, Test-PowerShellPatterns.ps1, Test-PrComment.ps1, Test-ProcessTimeout.ps1, Test-ProjectSync.ps1, Test-ReleaseNotes.ps1, Test-RepoHygiene.ps1, Test-ReviewPairs.ps1, Test-SceneCount.ps1, Test-SelectJobs.ps1, Test-Sfx.ps1, Test-Site.ps1, Test-SkillFixtures.ps1, Test-Steam.ps1, Test-StopGate.ps1, Test-Store.ps1, Test-Telemetry.ps1, Test-TestDuration.ps1, Test-TestsNotRun.ps1, Test-TokenBenchmark.ps1, Test-UpdatePins.ps1, Test-Workflow.ps1, Test-WorkflowLint.ps1, Test-Skills.ps1, 2 step(s) of its own
self-test.yml/zero-config itself (on a pull request when the files it exercises change; always on pushes to main and in the nightly run)
self-test.yml/csharp itself (on a pull request when the files it exercises change; always on pushes to main and in the nightly run)
self-test.yml/explicit-runners itself (on a pull request when the files it exercises change; always on pushes to main and in the nightly run)
self-test.yml/init itself (on a pull request when the files it exercises change; always on pushes to main and in the nightly run); runs Test-ErrorKeys.ps1, Test-Flaky.ps1, Test-Localization.ps1, Test-Placement.ps1, Test-ReportPins.ps1, Test-ResultsDir.ps1, Test-SkillShaders.ps1, Test-Typography.ps1, Test-Xr.ps1, 5 step(s) of its own
self-test.yml/measure itself (on a pull request when the files it exercises change; always on pushes to main and in the nightly run); runs Test-Audio.ps1, Test-BenchHotspots.ps1, Test-BenchSweep.ps1, Test-Capture.ps1, Test-ColorVision.ps1, Test-Credits.ps1, Test-Deck.ps1, Test-EditCheck.ps1, Test-ErrorCodes.ps1, Test-Flows.ps1, Test-KitPaths.ps1, Test-Layout.ps1, Test-MonoAudio.ps1, Test-Palette.ps1, Test-Playthrough.ps1, Test-ShotChanged.ps1, Test-Soak.ps1, Test-StaleTres.ps1, Test-TextSize.ps1, 4 step(s) of its own
self-test.yml/game-benchmark itself (on a pull request when the files it exercises change; always on pushes to main and in the nightly run); runs Test-BenchmarkIsolation.ps1, Test-GameBenchmark.ps1, Test-GameProgramme.ps1, 1 step(s) of its own
self-test.yml/changes itself (on every pull request, push to main and nightly run)
self-test.yml/game-programme itself (on a pull request when the files it exercises change; always on pushes to main and in the nightly run); runs Test-GameProgramme.ps1, 1 step(s) of its own
self-test.yml/field-test itself (on a pull request when the files it exercises change; always on pushes to main and in the nightly run); runs Test-FieldTest.ps1, 1 step(s) of its own
self-test.yml/web itself (on a pull request when the files it exercises change; always on pushes to main and in the nightly run); runs Test-BuildSize.ps1, Test-GpuValidation.ps1, Test-Web.ps1
self-test.yml/action itself (on a pull request when the files it exercises change; always on pushes to main and in the nightly run)
self-test.yml/local-windows itself (on a pull request when the files it exercises change; always on pushes to main and in the nightly run); runs Test-CrashRetry.ps1, Test-ProcessTimeout.ps1, 7 step(s) of its own
self-test.yml/coverage itself (on every pull request, push to main and nightly run)
self-test.yml/record itself (on every pull request, push to main and nightly run)
token-benchmark.yml/plan Test-BenchmarkIsolation.ps1, Test-FieldTest.ps1, Test-GameBenchmark.ps1, Test-GameProgramme.ps1, Test-TokenBenchmark.ps1; plans the matrix for the benchmark job; started by hand
token-benchmark.yml/benchmark Test-BenchmarkIsolation.ps1, Test-FieldTest.ps1, Test-GameBenchmark.ps1, Test-GameProgramme.ps1, Test-SelectJobs.ps1, Test-TokenBenchmark.ps1, Test-WorkflowLint.ps1; each real run costs money; -DryRun is what the self-test runs
token-benchmark.yml/calibrate Test-GameBenchmark.ps1, Test-ReviewPairs.ps1
actions/apt self-test.yml init, self-test.yml lint, self-test.yml measure, self-test.yml web
actions/godot self-test.yml action, self-test.yml csharp (through godot.yml), self-test.yml explicit-runners (through godot.yml), self-test.yml zero-config (through godot.yml)
hooks/edit-check.ps1 Test-EditCheck.ps1, Test-SelectJobs.ps1
hooks/project-sync.ps1 Test-ProjectSync.ps1
hooks/stop-gate.ps1 Test-SelectJobs.ps1, Test-StopGate.ps1, self-test.yml init: Agent efficiency
gitlab/hyperdot.gitlab-ci.yml Test-GitLabTemplate.ps1, Test-Plan.ps1
gitlab/Invoke-Hyperdot.ps1 Test-GitLabTemplate.ps1

Gaps